Tactics Demo

This is just a short little game full of mistakes to show you what to look for in a game of chess. Click here for an analysis of a complete game between Grandmasters Polgar and Shirov, or here for a game between more average people.

For now though, let's look at what you should watch out for. 1. d3 Nf6 (Notation Help)

White has made a timid move, only opening a bishop, but Black comes back more aggressively.

(This is not a game between real people. I'm just setting up a possible situation.)

Now just suppose... 2. Bg5 e5.

The Pin


With his last move, Black has walked into a Pin. That is to say, his knight is now pinned down, blocking the attack on his queen from the white bishop. If he foolishly moved it anyway, the board might look like this.

However, let's imagine something a little more reasonable, 3. Nc3 d6.

White to move

Now White could play 4. Nd5, when his knight would be safe, since the black knight is pinned. However, in this game, White captures first, so we see 4. Bxf6 Qxf6.

The Fork

White to move

Now when White plays 5. Nd5 , he has a Fork, threatening the black queen and the pawn on c7. When two pieces are in trouble, that's a fork. The best defense is prevention to begin with; but if that fails, the general rule is to move one to safety where it can protect the other like this. In this case though, let's imagine Black plays 5...Qe6 ? .


?  This is common notation for having the opinion that THIS is probably a bad move.

White to move

Seeing only that his queen is in danger, Black quickly plays 5...Qe6?, to dodge the attack from the white knight. He didn't realize that you should always look for at least two reasons to dislike your opponent's last move.

Now White can play 6. Nxc7+, winning a pawn and stabbing Black's pieces with another Fork.

Black to move

White has just played 7. Nxc7. This is one of the most deadly Forks there is. Black will have to move his king out of check, and then White will be glad to give up his knight for the queen. Suppose the game continues 6...Kd7 7. Nxe6.

Black to move

Black can now take the knight with his king or pawn.

It is generally bad to move your king out into the open, but suppose Black plays 7...Kxe6. That will tempt White to try to get a Skewer.

White to move

Now we will see 8. e4 g5.

The Skewer

Black's last move was very bad. It did nothing to stop White's threat of 9. Qg4+.

Black to move

This move is a Fork, because it attacks the black king and pawn; but it is also a Skewer, because the queen aims at the black bishop on c8 as well. After the king moves, the bishop will be up for grabs.

Black could try to block the attack by moving his pawn to f5, but White could just take it, since he has two attackers on that square against one defender. Instead, the game continues 9...Kf6 10. Qxc8.

Black to move

Black is in deep trouble, but he now sets a trap and White falls in: 10...d5 11. exd5??.

The Xray/Discovered Attack

Black to move

Now it might look like the black bishop and knight are pinned down, but that is not entirely true, because Black has an Xray or Discovered Attack with 11...Bb4+.

White to move

White is in check, and doesn't have time to take the black rook. As a result, he will lose his queen. As you can see, a discovered attack can be very nasty surprise. Beware of pieces blocked by things that can move.

Now the game could go either way, and it would probably depend on who made the next mistake.

There are some other common tactics, attacking two different places defended by the same piece (overworked) for instance, but the tactics I have shown have one thing in common. Forks, Skewers, Discovered Attacks, and even Pins, all involve attacking two (or more) places at once.

If you watch your opponent's last move with the idea that he is trying to use one or more of these tactics, you won't fall into any traps.